We may earn a small commission when you click or purchase an item using a link on this website.
Late last month, Sony finally announced the long-awaited next generation of virtual reality on Playstation 5. Fans are hoping the new system can finally compete with virtual reality on PC. The last-gen VR system was somewhat lackluster compared to systems like the Oculus Rift S, Valve Index, and HTC Vive. It suffered from poor tracking, lower-resolution graphics, and didn’t have decent locomotion options available. They still used the move controllers from the PS3 era in 2010. Now, after 11 years new controllers are being released with the new VR system.
What do we know?
Little is known about the PS5 VR headset, but Sony states that players can expect to feel “a greater sense of presence and become more immersed in their game world,” as well as improved clarity and graphics. They’re also resolving the issue around the number of cords required for their last headset. A sony blog post said that the headset will be able to connect to the PS5 with only a single cord. It’s also known for a fact that PS5VR still has a ways to go when it comes to development. In the announcement post on Sony’s website, it says that we won’t be seeing the system any time in 2021.
Most of what we know about the new VR system is about the controllers. On March 18th, Sony published another blog post talking about the new controllers. In the pictures, they look and operate very like the Oculus touch controllers for the Rift S and Quest 1&2. For the most part, the controllers don’t seem to do anything special aside from the triggers. Still, the new touch controllers are a massive upgrade from the move controllers. They’ll finally have analog sticks allowing smooth locomotion instead of clunky teleportation.
The Adaptive Triggers
PS5 VR will be bringing their Dualsense adaptive triggers to the table. And they are definitely taking the new system to another level. The new generation triggers were a huge selling point for the PS5. It’ll be a factor again when consumers are selecting a VR headset to buy. The new triggers can change tension based on what you do in-game. This means that when you shoot a gun or draw a bow in VR, you’ll feel the tension reflected in the trigger pull. It’s going to add another dimension to games in virtual reality.
Sony has brought the new controllers up to par with its competitors instead of developing new technology. That isn’t necessarily a bad thing though. Sony’s VR was always good for two things, affordability and accessibility. We’re likely to see an uptick in newcomers and increased popularity in the coming years. It’s also going to provide an alternative to the Oculus Quest 2 which received backlash for requiring players to log into Facebook for use.
Sony seems to have great things in store for VR and fans wait with bated breath for any piece of information they can get their hands on. Hopefully, we’ll be seeing PS5 VR in 2022.
Everything You Need to Know About the New Vive Focus 3
Virtual reality superstar Vive has returned once again with some brand new headsets to show off to the world, but they weren’t exactly what everyone was expecting. Both of the full headset kits were revealed to be more than $1000 dollars with the exception of the Vive Pro 2 costing $799 by itself. These headsets don’t seem to broaden accessibility for most people and are more tailored to enterprises and businesses like VR arcades, but I’m here to give the Vive Focus 3 a fair shake. Let’s break this headset down.
The All-in-One Big Dog: Vive Focus 3
The Focus 3 seems to be the star of the show for HTC. It’s nothing to scoff at either. It’s an all-in-one VR headset with upgraded graphics capabilities, comfort options, and new spatial audio, but it does come with a rather hefty price tag of $1,300.
Vive has a seemingly heavy focus on comfort that includes an “ultra-wide range IPD adjustment.” These adjustments will be between 57mm and 72mm and will be done manually (thankfully) with a dial located on the bottom side of the headset.
The Focus 3 includes a very welcomed internal cooling system you can fog up your screens while you sweat it out in Beat Saber or Until You Fall. From the pictures on Vive’s website, it looks to be a small fan right in the front panel. There’s also a “thermal-optimized battery” to assist in keeping things cool for particularly long sessions.
Since it’s made for high-volume showrooms and VR arcades they’ve added in a quick-release button that looks like kind of like any other button we’ve seen on different headsets. As we move a little further forward on the headset, we’ll reach magnetically attached cushions on the back and front of the system. They’re extremely easy to remove and are likely to play a big part in keeping VR sanitary among multiple players. Vive says the new face cushioning is extremely accommodating with different face shapes and even designed to be easily wearable for people with glasses!
They also claim the headset is well balanced by making use of a counterweight in the back of the headset to increase comfort for extended periods of use.
The controllers have also been upgraded from the wand-style many are used to from the original HTC Vive. They look similar to PlayStation’s new VR controllers and the Oculus touch controllers (which are pretty comfortable to me). They will indeed have touch features as well as a 15-hour battery life and USB charging support.
The best part? It’s a self-contained all-in-one VR headset meaning no wires or sensors to tangle you up anymore.
Graphics and Sound
Graphics are going to pretty sharp with 5k resolution screens. They’ve also made the FOV wider to simulate the real world better. It’ll be up to 120 degrees wide, the same as the human eye.
The Focus 3 will be coming with a 90hz refresh rate similar to other headsets that Vive has done.
The Focus 3 is coming equipped with new 3D spatial sound which can only enhance the user’s immersion.
Is the Focus 3 Designed for the Average Consumer?
The short answer is: not really. It’s very obviously a commercial product designed with business and practical application in mind. It’s certainly seeming like it’s still going to be excellent although out of reach for most consumers. Hopefully, Vive has something more consumer-friendly on the horizon.
Facebook Purchases Onward Developer Downpour Interactive
Facebook is once again expanding its empire by purchasing Downpour Interactive, the developer of fan-favorite virtual reality shooter Onward. This isn’t a new move for Facebook either. They’ve rapidly been expanding their brand starting with Instagram in 2012 for a whopping $1,000,000,000. Most recently they acquired one of the biggest brands in virtual reality, Oculus. They’ve been dominating the VR market ever since, especially with huge steps with all-in-one VR headsets like the Quest and wildly popular Quest 2.
What Does This Mean for Onward?
Fans don’t need to worry just yet. Facebook will be continuing support for the game across all platforms, Steam included. Onward has become one of the most popular titles on Quest since its port and release. It doesn’t seem likely that Facebook will be abandoning the game anytime soon seeing as it’s a big moneymaker for their platform. They’ve promised to continue support and development for the realistic military shooter. Whether or not the oversight is going to be overbearing is still uncertain. Apparently, there are some “exciting plans for future Onward updates and future projects,” which is certainly likely seeing the success the company has had with its vast resources. They’ve even managed to get some big shot names on their platform like the upcoming Resident Evil 4 port for Quest 2. According to Downpour Interactive’s CEO, Dante Buckley, this acquisition will allow the studio to dump resources into the game for a number of improvements that will create an all-around better game for the player.
Who Else Has Facebook Bought?
Downpour Interactive isn’t the first major studio to be bought by Facebook either. They’ve purchased three other studios with massively popular games. They bought Beat Games, the developers of the wildly popular rhythm game Beat Saber. Facebook also acquired Ready at Dawn, creators of Lone Echo, and Sanzaru Games, the minds behind Asgard’s Wrath. It’s almost certain that Facebook is buying these developers to control the VR market and expand its influence in the community. It’s very possible that we’ll see Facebook be one of the biggest competitors not only in headsets but in VR games too. They’re already a massive force when it comes to social media and now they’re making their way into gaming too.
What Does This Mean For Virtual Reality
The purchase of Downpour Interactive is only a small piece of the puzzle but is still vitally important. With the purchase of Oculus and the three other gaming studios, we can see that Facebook is here to stay, and not just to be in the game, but to dominate it. It’s already seen a ton of success with the launch of the Quest 2, despite the privacy issues consumers were concerned about. They’ve made VR accessible and affordable. We’re only going to see Facebook grow as one of the biggest names in VR. The only question is whether or not the privacy tradeoff is worth it.
Bandai Namco and HTC to Bring Anime Experiences to Virtual Reality
Anime has become a wildly popular medium all across the world in the past 20 years. We’ve had hundreds of series, a ton of movies, and quite a few anime video games. Its popularity isn’t going anywhere soon either, especially with phenomenal series like Demon Slayer, My Hero Academia, and JoJo’s Bizarre Adventure. The world has also seen some top-notch video games as well like Persona 5 and Ni No Kuni: Wrath of the White Witch, even cult classics like Doki-Doki Literature Club. Anime is ever-growing in popularity, so it makes sense that one of the next steps is to take anime to virtual reality. HTC Vive and Bandai Namco are the ones taking that next step. They’re working together to bring anime experiences to VR.
This partnership will bring traditional anime experiences and single-player games to consumers everywhere. Bandai Namco Pictures will be bringing its anime collection to Viveport, HTC’s digital storefront. It’s not clear which specific series will be making the jump, but fans are hoping for VR adaptations like Gin Tama and Battle Spirits. Ports won’t be the only thing coming to VR though. We’re sure to receive some new anime experiences tailored for virtual reality.
This content is said to be hitting Viveport in the next few months according to Joseph Lin, Viveport’s President who said: “The future of virtual reality is about delivering experiences and exploring infinite possibilities to be realized. We are honored to become BN Pictures’ first VR partner. Through this collaboration, we can bring animation content to a higher level and push the frontiers to unlock the full potential of virtual reality. In the next few months, anime content will be available on Viveport and more virtual experiences will be delivered to our audience. Please stay tuned – more exciting things are on the way!”
It’s looking like these won’t necessarily be solo experiences either. Bandai Namco Pictures is looking to make it so you can join your friends and take in the scenery together. The extent of interactivity is still unknown, but it sounds like we’ll be able to dive into these worlds and actually be a part of them rather than being in a virtual movie theater watching. Bandai Namco and HTC are both getting a pretty sweet deal out of the partnership with HTC drawing more attention to Viveport and BN diversifying its content. Fans, of course, are getting the best part of the deal: new content and a new way to experience anime in VR.