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PS5 Sells Out at Best Buy in Just One Hour



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The popular tech news site The Verge announced Friday morning that the coveted PS5 was finally back in stock — only to update the article an hour later that it had once again sold out.

The price of a PS5 from a reputable reseller currently hovers around $1,000, more than twice the cost when purchased from a big-box retailer. Upon researching the console, we found that some malicious sites are even luring PS5-purchase hopefuls with shockingly low resale prices. 

The PS5 frenzy began as soon it was released, and has not let up since. Supply chain complications due to COVID-19 restrictions have made it difficult for Sony to obtain the quantity of computer chips necessary to meet the demand for the console, resulting in situations like the one-hour Best Buy sellout on Friday.

The fast sellout also likely resulted from Best Buy’s apparent stock drop strategy. This has been the third Friday in a row that they released a number of PS5’s for purchase, indicating to consumers that Friday is the day that they can scoop up their very own next-gen gaming machine.

I'm a copywriter, journalist, and web content creator with a strong passion for my work. Crafting narratives of the world around me brings me an incredible sense of joy — there's nothing I would rather be doing. Besides writing, I enjoy cooking, mixology, music, and my weird cat named Marceline.


25 New Games are Coming to PlayStation 5 and Over Half are New Titles



The PlayStation 5 has had a rather rocky launch with stock issues. It’s hard to get a PS5 right now and things probably won’t be getting better before next year, but if you did manage to grab one there’s a lot in store for you! Sony is looking to release 25 games or more for their brand new platform and at least half of them aren’t going to be sequels or spinoffs.

For the most part, we don’t know what will be coming out. Most of the predictions are speculations based on some new developer studios that are partnering with Sony like Haven Studios, a brand new team coming off of Google’s failed in-house Stadia developer. There’s also a confirmed PlayStation 5 exclusive coming from Firewalk Studios, a group of developers that originally came from Bungie.

There are a handful of games that we know are coming to PS5 for sure though.

  • Horizon Forbidden West, a sequel to the smash-hit Horizon Zero Dawn. Forbidden West is slated to release at some point in 2021. There’s no precise launch date at the moment.
  • Ratchet and Clank: Rift Apart will be coming out in June of this year. Ratchet and Clank is a beloved platformer that’s been on PlayStation for years (first in 2002 for the PlayStation 2)
  • God of War: Ragnarok, a sequel to the highly acclaimed God of War (2018) which was supposed to come out in 2021, but may be pushed back to 2022
  • Gran Turismo 7, a realistic racing game with a long legacy as a PlayStation exclusive slated for release in 2022

Of course, these titles have been on fans’ radars for quite some time now. The rest are still somewhat of a mystery, but another possible title would be The Last of Us remake which could come out in tandem with the new HBO series. This title would likely be coming out a couple of years from now with the filming of the series to conclude in June of 2022. We’ll probably be seeing some indie games as part of this new list too since Sony has taken a rather positive approach to indie developers during the PS4’s lifecycle.

Whatever these games turn out to be, fans are just excited to finally get some new games that really make the most out of the PlayStation 5’s technical capabilities.

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Last of Us: Part 2 Retrospective Review (Spoilers!)



Almost a year later, I want to talk about the Last of Us 2 again and revisit it to see if I’ve softened up on it or maybe even changed my mind. I was heavily critical of the Naughty Dog title when it was first released citing a somewhat weak story that featured obnoxiously hamfisted themes. The story and characters were disappointing and didn’t do much to make me attached to them except out of spite for other characters like Abby. Of course, I was in love with the gameplay and the graphics which is why I still regarded it as a decent game, but nothing special outside of graphical capability. Now I’ve played through another time, without all the hype and toxicity between diehard fans and those who hated it. What do I think now? Find out in my (re)review of The Last of Us: Part 2!

The Bloater in the Room: Story

I have almost definitely softened up a little bit on the story aspects of the game and I can see what they were going for, but the story arcs don’t quite stick the landing for me. It’s dark and depressing with characters almost constantly moping about, aside from flashback sequences (which are very well done). The mood of the game can get pretty grating after a little while; you just get a little exhausted after dealing with it for a few hours. Don’t forget the Last of Us 2 can last over 25 hours for a single playthrough! That’s over a full day of unbridled violence and brutality paired with gruesome character deaths and scores of highly traumatic emotional damage to characters. 

On my first playthrough, I was upset by Joel’s death, playing as Abby then Ellie again, fighting nearly to the death and subsequently letting Abby go free. This time I just didn’t really care that much about it. Joel’s death was unsettling, but I wasn’t surprised; I was just disappointed. Ellie and Dina’s relationship was mediocre and I wasn’t sure if I ever really “bought it.” After seeing Ellie’s relationship with Riley from Left Behind, I was left wanting something more genuine and maybe a little bit slower-paced. I mean who tells someone they love them after 3 days? Dina almost seemed like a plot device whose sole purpose was to be the parallel of Mel. Aside from that, I kind of like Dina, Jesse, and Tommy. 

The most surprising thing was that I didn’t mind Abby too much on my playthrough this time, at least during the second half of the game. She came off as relatively personable and likable if you’re able to separate her from the fact that she murdered Joel at the beginning of the game. Her relationship with Lev still isn’t at Ellie/Joel levels, but I didn’t hate having Lev around. The fact that I found Abby less awful this time made the game much more bearable. I still really disliked her friends though. They seem pretty cookie-cutter, aside from Owen who is still kind of like a “free-spirit template,” and a cheater. Their deaths were lacking in any impact except a very pregnant Mel. It was disturbing and used as a kind of gross plot device for Abby to mirror later. 

Overall the story still really misses the mark for me. Ellie letting Abby go was a huge misstep in my opinion, and not because I wanted her to die. If Naughty Dog wanted to tell a compelling story about revenge, then they should have followed through and made Ellie a true villain by following in Joel’s footsteps from the first game. Make Ellie go through with her plan and solidify the effects of a murderous rampage and revenge. She didn’t kill Abby and still suffered severe consequences. There’s definitely a bunch of different ways for the story the build and conclude, but Naughty Dog made their decisions. It worked for some people, but not for me.

Thinking critically about it brings out a lot of the negatives, but while playing through it again I didn’t perceive these as terrible choices, just different than I would have preferred. The basis works for me; I just didn’t love the execution. The previous score for the story was a 3.5/10 for me, but I’m upgrading it to 5/10 since I’m able to see past my own initial outrage now and find Abby semi-likable as well.

Gameplay and Graphics

I won’t spend too much time here because we all know that The Last of Us: Part 2 has incredible graphics and lush, detailed environments that I couldn’t take my eyes off of. This game is like a treasure trove for screenshots. Facial animations were great and characters were beautifully rendered. Although mildly uncomfortable to talk about, the gore was pretty brutal but skillfully animated and detailed which just layered on that dark atmosphere. 

The combat is smooth, simple, and pretty basic. It’s just your run-of-the-mill third-person shooter with exceptional animations and graphics. The shooting was satisfying as was melee combat. Stealth is definitely improved from the last game but is still a little bit lackluster. The worst part about the gameplay was the looting. I just hated doing it. It was boring and time-consuming. I’d wager that thoroughly looting all areas of the game tacks on at least a few hours to the total playtime

The New Verdict

The Last of Us: Part 2 has some great moments with beautiful environments, brutal combat, and wonderfully rendered characters, but suffers from lackluster storylines and characters that serve almost entirely as plot devices instead of being fleshed-out like real people. 


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Sony is Being Sued Over PlayStation’s Digital Store “Monopoly”



Sony has had a busy week defending itself from claims of unfair business practices and unwillingness to work with other companies like Epic. The newest of Sony’s problems is a class-action lawsuit against them for having an illegal monopoly with its digital store. This lawsuit came on Wednesday in a California court. The claim was that PlayStation blocking users from buying third-party download codes is in violation of antitrust laws and competition laws. 

Players were initially allowed to purchase these third-party codes from various companies like GameStop and Amazon. In 2019 a memo was leaked that confirmed PlayStation users would only be able to purchase PlayStation games from their own digital storefront. This is the basis of the claim that Sony has created a monopoly. 

This exacerbates an existing issue with digital purchases being considerably more expensive than physical copies of games. We’ve seen a similar scenario with Call of Duty games remaining at the same $60 it was at launch on Steam when physical copies can be purchased for less than half the price. Sony’s “monopoly” allows them to retain absolute control over the price of digital games, essentially eliminate any digital competition, and take a larger cut of revenue by way of overcharging for games. Sony made $17 billion from digital content on PlayStation Network alone, so it’s pretty obvious why they want to corner the market like this. What do Sony’s actions mean for players? It means that games are going to maintain high prices (except during sales) and will almost certainly be charged more than a game is supposed to be. This isn’t too surprising based on Sony’s past behavior especially with things like cross-platform gameplay. They’ve been extraordinarily opposed to crossplay, citing that it would interfere with revenue streams for PlayStation.

This lawsuit comes hot on the heels of another high-profile gaming-related case involving Apple, Google, Epic Games, and violation of antitrust laws. Epic had implemented its own payment system for Fortnite on mobile. They claimed that Apple and Google were also creating illegal monopolies since they were using their payments were required to go through their respective services instead of purchasing directly from Epic. This is identical to the lawsuit currently happening with Sony. The Epic vs Apple case hasn’t concluded yet and neither has the class-action lawsuit against Sony so the potential results still seem unclear, but history tells us that this will be an uphill battle for both Epics Games and Sony. Antitrust cases have been notoriously difficult and typically sway in favor of large corporations. We can ask for a favorable outcome but don’t get your hopes up just yet.

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